Posts 11–20 of 38
All cards (except that one we never talk about) are active! One final (hopefully) play test before we go 1.0 Feb 25th. Bring extra underwear.
Ep 26 - Re-rolling single dice
We're getting close! Three cards left to activate. Two require re-rolling single dice.
Ep 25 - Card menu cleanup and expansion
With the addition of player card discards and transfers, we'll expand the card menu functionality to include the Face Up Deck.
Ep 24 - Closing a popup menu
In this session we'll try to close a popup menu. It's harder than it should be.
Ep 23 - Adding right-click and Power Card menu interfaces
In this session we'll try re-rolling a resolved die with a right-click and add Power Card menus to the player decks.
Ep 22 - Adding custom dice number and dice rolls
In this session we'll try to add the abolity to roll extra dice and add extra dice rolls.
Ep 21 - Taking a closer look at the dice roller
In this session we'll try to add some functionality to the dice roller so we can activate additional Power Cards.
Ep 20 - Creating Custom/Drived Stores
Upcoming features will be a lot easier (probably) if we had a custom store for game state. This might take a few sessions...
Ep 19 - Upgrading to SvelteKit 1.0
Change of plans (originally work on modals and such) - SvelteKit just announced their 1.0 release. We'll be upgrading to the latest version (crosses fingers).
Ep 18 - Milestones and backlog curration
Time to work on the backlog and set some Milestones!